Kids DM Guide: 56-Page Resource for Parents, Teachers & First-Time DMs (Ages 5-8)

$20.00

Dungeon Master Guide for Kids

Unlock the magic of storytelling and adventure with this 56-page Dungeon Master Guide for Kids. Perfect for parents, teachers, or anyone who wants to guide children aged 5-8 through fantasy role-playing adventures. Packed with tools, printable helpers, tips, and step-by-step instructions to run fun, engaging, and stress-free games.

Dungeon Master Guide for Kids

Unlock the magic of storytelling and adventure with this 56-page Dungeon Master Guide for Kids. Perfect for parents, teachers, or anyone who wants to guide children aged 5-8 through fantasy role-playing adventures. Packed with tools, printable helpers, tips, and step-by-step instructions to run fun, engaging, and stress-free games.

What’s Inside:

This guide takes you from zero experience to confidently running role-playing games for kids. Whether you’re using our adventures like The Enchanted Forest or designing your own mini-quests, this resource gives you everything you need.

Inside you’ll find:

  • Clear, easy-to-follow explanations of what a Dungeon Master does, how to read adventure modules, and how to adapt challenges for younger players.

  • Practical advice on handling common situations (kids getting distracted, sharing spotlight, pacing, when things go off the rails).

  • Printable tools: encounter trackers, character sheets, flowcharts, cheat sheets, tokens you can cut out and use.

  • Sample scripts, prompts, and role-playing tips to help you bring NPCs, monsters, and scenes to life — even if you’ve never done this before.

  • Tips for classroom or group play: behavior management, learning outcomes, how to keep everyone engaged.

Features & What You Get

  • 56 pages of content, fully illustrated and easy to navigate

  • Step-by-step walkthroughs built especially for ages 5-12

  • Printable tools: flowcharts, encounter trackers, cut-out tokens, cheat sheets

  • Advice for parents/teachers: running sessions, managing groups, encouraging creativity

  • Sample dialogues and role-play prompts so you never feel stuck

  • Guidance on designing simple adventures or tweaking existing modules

  • Classroom-friendly tips and learning activity ideas

  • Support for both solo family play and group/classroom setting

Why This Guide Is Different

  • Specifically written for young kids: language, pacing, examples all tailored.

  • Focused on making the DM’s job easy and fun, not overwhelming.

  • Practical tools included — not just theory.

  • Built to support your other adventures: It complements the main modules you sell.

  • Designed for both parents and teachers — broadening your market.