What’s Inside:
This guide takes you from zero experience to confidently running role-playing games for kids. Whether you’re using our adventures like The Enchanted Forest or designing your own mini-quests, this resource gives you everything you need.
Inside you’ll find:
Clear, easy-to-follow explanations of what a Dungeon Master does, how to read adventure modules, and how to adapt challenges for younger players.
Practical advice on handling common situations (kids getting distracted, sharing spotlight, pacing, when things go off the rails).
Printable tools: encounter trackers, character sheets, flowcharts, cheat sheets, tokens you can cut out and use.
Sample scripts, prompts, and role-playing tips to help you bring NPCs, monsters, and scenes to life — even if you’ve never done this before.
Tips for classroom or group play: behavior management, learning outcomes, how to keep everyone engaged.
Features & What You Get
56 pages of content, fully illustrated and easy to navigate
Step-by-step walkthroughs built especially for ages 5-12
Printable tools: flowcharts, encounter trackers, cut-out tokens, cheat sheets
Advice for parents/teachers: running sessions, managing groups, encouraging creativity
Sample dialogues and role-play prompts so you never feel stuck
Guidance on designing simple adventures or tweaking existing modules
Classroom-friendly tips and learning activity ideas
Support for both solo family play and group/classroom setting
Why This Guide Is Different
Specifically written for young kids: language, pacing, examples all tailored.
Focused on making the DM’s job easy and fun, not overwhelming.
Practical tools included — not just theory.
Built to support your other adventures: It complements the main modules you sell.
Designed for both parents and teachers — broadening your market.